Biography
I specialize in computer graphics and deep learning with a focus on real-time applications. In 2026 I completed my master’s degree in computer science at the Karlsruhe Institute of Technology (KIT), and I am now looking for my next role in rendering, graphics, machine learning or computer vision.
At 14 years old I started programming the LEGO Mindstorms robot. During my high school years I improved my programming skills while working on multiple projects with Arduino microcontrollers. At that time I also created two computer games using the Unity Engine. These projects motivated me to study computer science at KIT, where I focused on graphics and high-performance computing. In 2023 I finished my bachelor’s thesis, titled “Real-Time Neural Path Guiding”, and graduated with a Bachelor of Science.
In my master’s thesis, “Automatic Shader Function Level of Detail using Neural Networks and Symbolic Regression”, I developed a data-driven approach to shader level of detail. Tiny neural networks and symbolic expressions are fitted automatically to approximate shader functions, and every candidate is evaluated by rendering the shader end to end.
Alongside my studies I gained practical experience in research and software development. At the Institute for Visualization and Data Analysis at KIT, I contributed to research on LLM-driven rendering optimization (RenderOpt). For four and a half years I worked as a research assistant at Fraunhofer IOSB, where I developed software for image and video processing, brought deep learning models into C++ applications and contributed to the open-source project “iVS3D”.
Along with programming, I enjoy weight lifting, hiking, PC modding and following spaceflight.
To contact me, reach out via email at kontakt@dom-wuest.de or find me on LinkedIn.
